Face Topology created with ZRemesher
Skin texture created in Zbrush:
Specular map created in Mari at 16k:
Secondary specular map created in Mari at 16k:
Diffuse map for the armor created in Mari at 16k:
Frames from the animation, done with Maya, Vray, Zbrush. Mari and Nuke.
This is a small project I did during down time. It started as a skin test, which developed in a full character study.
- Animating
- Compositing
- Directing
- Fur Grooming
- Lighting
- Modelling
- Supervision
- Texturing / Shading