This some examples of projects done for Ubisoft.
Assassin’s Creed:
I created 6 in game cinematics for the game. The cinematics show 6 stabbings/cutting from the inside of the body. I was responsible for all the CG aspects.
High resolution model and textures developed for next gen games, including a new mesh topology with higher game resolution:
Example of the FACS created:
Example of the textures created:
Rainbow Six:
Upresing of a game asset for marketing images, it included modelling, texturing, lookdev and lighting.
Riders Republic:
Characters high resolution model and textures for baking to be use for the in game cinematics.
Game prop: