This some examples of projects done for Ubisoft.

Assassin’s Creed:

I created 6 in game cinematics for the game. The cinematics show 6 stabbings/cutting from the inside of the body. I was responsible for all the CG aspects.

High resolution model and textures developed for next gen games, including a new mesh topology with higher game resolution:

Example of the FACS created:

Example of the textures created:

 

 

 

 

 

 

 

 

Rainbow Six:
Upresing of a game asset for marketing images, it included modelling, texturing, lookdev and lighting.

 

Riders Republic:
Characters high resolution model and textures for baking to be use for the in game cinematics.

 

Game prop: